SWEP.Author = "Copperbotte"
SWEP.Contact = "n/a"
SWEP.Purpose = "hyaa hyaa HYAAA"
SWEP.Instructions = "n/a"

SWEP.Spawnable = false
SWEP.AdminSpawnable = false

SWEP.ViewModel		= "models/weapons/v_physcannon.mdl"
SWEP.WorldModel		= "models/weapons/w_physics.mdl"

function SWEP:Initialize()
end

function SWEP:Deploy()
	return true
end
function SWEP:Holster()
	return true
end
function SWEP:Think()
end

function SWEP:PrimaryAttack()
//	ParticleEffectAttach("sprint_dust",PATTACH_ABSORIGIN_FOLLOW,self:,1)
//	ParticleEffect("GustJar1",self.Owner:GetShootPos(),Angle(0,0,0),ply)
	ParticleEffectAttach("GustJar1",PATTACH_POINT_FOLLOW,self.Owner,self.Owner:LookupAttachment("eyes"))
end
function SWEP:SecondaryAttack()
	self.Owner:StopParticles()
//	CamAngle = self.Owner:GetViewAngles()
	ParticleEffectAttach("GustJar_suck",PATTACH_POINT_FOLLOW,self.Owner,self.Owner:LookupAttachment("eyes"))
	
end
function SWEP:Reload()
end